How To Design Programs Second Edition

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How to Design Programs, second edition

How to Design Programs, second edition
  • Author : Matthias Felleisen,Robert Bruce Findler,Matthew Flatt,Shriram Krishnamurthi
  • Publisher : Unknown
  • Release Date : 2018-05-04
  • Total pages : 792
  • ISBN : 9780262534802
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Summary : A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

How to Design Programs

How to Design Programs
  • Author : Matthias Felleisen,Robert Bruce Findler,Shriram Krishnamurthi,Matthew Flatt
  • Publisher : Unknown
  • Release Date : 2001
  • Total pages : 693
  • ISBN : 0262062186
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Summary : Processing simple forms of data - Processing arbitrarily large data - More on processing arbitrarily large data - Abstracting designs - Generative recursion - Changing the state of variables - Changing compound values.

Structure and Interpretation of Computer Programs - 2nd Edition

Structure and Interpretation of Computer Programs - 2nd Edition
  • Author : Harold Abelson ,Gerald Jay Sussman,Julie Sussman
  • Publisher : Unknown
  • Release Date : 2022
  • Total pages : 229
  • ISBN : 1230987654XX
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Summary : Structure and Interpretation of Computer Programs by Harold Abelson and Gerald Jay Sussman is licensed under a Creative Commons Attribution-NonCommercial 3.0 License.

Realm of Racket

Realm of Racket
  • Author : Matthias Felleisen,David Van Horn,Conrad Barski,Northeastern University Students
  • Publisher : Unknown
  • Release Date : 2013-06-13
  • Total pages : 320
  • ISBN : 9781593274924
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Summary : Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Why Programs Fail

Why Programs Fail
  • Author : Andreas Zeller
  • Publisher : Unknown
  • Release Date : 2009
  • Total pages : 400
  • ISBN : 9780123745156
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Summary : This fully updated second edition includes 100+ pages of new material, including new chapters on Verifying Code, Predicting Errors, and Preventing Errors. Cutting-edge tools such as FindBUGS and AGITAR are explained, techniques from integrated environments like Jazz.net are highlighted, and all-new demos with ESC/Java and Spec#, Eclipse and Mozilla are included. This complete and pragmatic overview of debugging is authored by Andreas Zeller, the talented researcher who developed the GNU Data Display Debugger(DDD), a tool that over 250,000 professionals use to visualize the data structures of programs while they are running. Unlike other books on debugging, Zeller's text is product agnostic, appropriate for all programming languages and skill levels. Why Programs Fail explains best practices ranging from systematically tracking error reports, to observing symptoms, reproducing errors, and correcting defects. It covers a wide range of tools and techniques from hands-on observation to fully automated diagnoses, and also explores the author's innovative techniques for isolating minimal input to reproduce an error and for tracking cause and effect through a program. It even includes instructions on how to create automated debugging tools. The new edition of this award-winning productivity-booster is for any developer who has ever been frustrated by elusive bugs. Brand new chapters demonstrate cutting-edge debugging techniques and tools, enabling readers to put the latest time-saving developments to work for them. Learn by doing. New exercises and detailed examples focus on emerging tools, languages and environments, including AGITAR, FindBUGS, Python and Eclipse. The text includes exercises and extensive references for further study, and a companion website with source code for all examples and additional debugging resources.

Evaluating Public and Community Health Programs

Evaluating Public and Community Health Programs
  • Author : Muriel J. Harris
  • Publisher : Unknown
  • Release Date : 2010-01-28
  • Total pages : 250
  • ISBN : 9780470586198
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Summary : Evaluating Public and Community Health Programs Evaluating Public and Community Health Programs combines an introduction to public and community health program evaluation with a detailed survey of methods in community assessment, planning, program design, quantitative and qualitative data collection, data analysis, and reporting of findings. The book presents an approach built on the two primary evaluation frameworks that are most common in public and community health: the Donaldson three-step program theory-driven evaluation model and CDC's six-step Framework for Program Evaluation in Public Health. The author emphasizes practical, ongoing evaluation strategies that involve all program stakeholders, not just evaluation experts, and presents a simple and effective standards-based four-step model that will produce rich and useful results. The book's resources (scenarios, worksheets, and guidelines) can be used throughout the planning, implementation, and evaluation process. In addition, each chapter includes a list of learning objectives, key terms, and ideas for review, as well as summaries and discussion questions that can reinforce each chapter's lessons.

Python Programming

Python Programming
  • Author : John M. Zelle
  • Publisher : Unknown
  • Release Date : 2004
  • Total pages : 517
  • ISBN : 9781887902991
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Summary : This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

Introduction to Computation and Programming Using Python, second edition

Introduction to Computation and Programming Using Python, second edition
  • Author : John V. Guttag
  • Publisher : Unknown
  • Release Date : 2016-08-12
  • Total pages : 466
  • ISBN : 9780262529624
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Summary : The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization. This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in in a massive open online course (MOOC). This new edition has been updated for Python 3, reorganized to make it easier to use for courses that cover only a subset of the material, and offers additional material including five new chapters. Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. This edition offers expanded material on statistics and machine learning and new chapters on Frequentist and Bayesian statistics.

Impact Evaluation in Practice, Second Edition

Impact Evaluation in Practice, Second Edition
  • Author : Paul J. Gertler,Sebastian Martinez,Patrick Premand,Laura B. Rawlings,Christel M. J. Vermeersch
  • Publisher : Unknown
  • Release Date : 2016-09-12
  • Total pages : 364
  • ISBN : 9781464807800
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Summary : The second edition of the Impact Evaluation in Practice handbook is a comprehensive and accessible introduction to impact evaluation for policy makers and development practitioners. First published in 2011, it has been used widely across the development and academic communities. The book incorporates real-world examples to present practical guidelines for designing and implementing impact evaluations. Readers will gain an understanding of impact evaluations and the best ways to use them to design evidence-based policies and programs. The updated version covers the newest techniques for evaluating programs and includes state-of-the-art implementation advice, as well as an expanded set of examples and case studies that draw on recent development challenges. It also includes new material on research ethics and partnerships to conduct impact evaluation. The handbook is divided into four sections: Part One discusses what to evaluate and why; Part Two presents the main impact evaluation methods; Part Three addresses how to manage impact evaluations; Part Four reviews impact evaluation sampling and data collection. Case studies illustrate different applications of impact evaluations. The book links to complementary instructional material available online, including an applied case as well as questions and answers. The updated second edition will be a valuable resource for the international development community, universities, and policy makers looking to build better evidence around what works in development.

Scheme and the Art of Programming

Scheme and the Art of Programming
  • Author : George Springer,Daniel P. Friedman
  • Publisher : Unknown
  • Release Date : 1989
  • Total pages : 632
  • ISBN : UCSC:32106016883487
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Summary : Scheme is the fast track to getting started in programming. As a first introduction to programming, it is an ideal vehicle for learning to reason correctly about computation.

Code Complete

Code Complete
  • Author : Steve McConnell
  • Publisher : Unknown
  • Release Date : 2004-06-09
  • Total pages : 960
  • ISBN : 9780735636972
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Summary : Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project

Refactoring

Refactoring
  • Author : Martin Fowler,Kent Beck
  • Publisher : Unknown
  • Release Date : 1999
  • Total pages : 431
  • ISBN : 9780201485677
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Summary : Users can dramatically improve the design, performance, and manageability of object-oriented code without altering its interfaces or behavior. "Refactoring" shows users exactly how to spot the best opportunities for refactoring and exactly how to do it, step by step.

Instructor's Manual to Accompany Structure and Interpretation of Computer Programs

Instructor's Manual to Accompany Structure and Interpretation of Computer Programs
  • Author : Julie Sussman,Harold Abelson,Gerald Jay Sussman
  • Publisher : Unknown
  • Release Date : 1985
  • Total pages : 274
  • ISBN : 0262510464
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Summary : Structure and Interpretation of Computer Programs has had a dramatic impact on computer science curricula over the past decade. This long-awaited revision contains changes throughout the text.

An Applied Guide to Process and Plant Design

An Applied Guide to Process and Plant Design
  • Author : Sean Moran
  • Publisher : Unknown
  • Release Date : 2019-06-12
  • Total pages : 556
  • ISBN : 9780128148617
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Summary : An Applied Guide to Process and Plant Design, 2nd edition, is a guide to process plant design for both students and professional engineers. The book covers plant layout and the use of spreadsheet programs and key drawings produced by professional engineers as aids to design; subjects that are usually learned on the job rather than in education. You will learn how to produce smarter plant design through the use of computer tools, including Excel and AutoCAD, “What If Analysis, statistical tools, and Visual Basic for more complex problems. The book also includes a wealth of selection tables, covering the key aspects of professional plant design which engineering students and early-career engineers tend to find most challenging. Professor Moran draws on over 20 years’ experience in process design to create an essential foundational book ideal for those who are new to process design, compliant with both professional practice and the IChemE degree accreditation guidelines. Includes new and expanded content, including illustrative case studies and practical examples Explains how to deliver a process design that meets both business and safety criteria Covers plant layout and the use of spreadsheet programs and key drawings as aids to design Includes a comprehensive set of selection tables, covering aspects of professional plant design which early-career designers find most challenging

Designing Embedded Hardware

Designing Embedded Hardware
  • Author : John Catsoulis
  • Publisher : Unknown
  • Release Date : 2002
  • Total pages : 298
  • ISBN : 0596003625
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Summary : Intelligent readers who want to build their own embedded computer systems-- installed in everything from cell phones to cars to handheld organizers to refrigerators-- will find this book to be the most in-depth, practical, and up-to-date guide on the market. Designing Embedded Hardware carefully steers between the practical and philosophical aspects, so developers can both create their own devices and gadgets and customize and extend off-the-shelf systems. There are hundreds of books to choose from if you need to learn programming, but only a few are available if you want to learn to create hardware. Designing Embedded Hardware provides software and hardware engineers with no prior experience in embedded systems with the necessary conceptual and design building blocks to understand the architectures of embedded systems. Written to provide the depth of coverage and real-world examples developers need, Designing Embedded Hardware also provides a road-map to the pitfalls and traps to avoid in designing embedded systems. Designing Embedded Hardware covers such essential topics as: The principles of developing computer hardware Core hardware designs Assembly language concepts Parallel I/O Analog-digital conversion Timers (internal and external) UART Serial Peripheral Interface Inter-Integrated Circuit Bus Controller Area Network (CAN) Data Converter Interface (DCI) Low-power operation This invaluable and eminently useful book gives you the practical tools and skills to develop, build, and program your own application-specific computers.

The Seasoned Schemer, second edition

The Seasoned Schemer, second edition
  • Author : Daniel P. Friedman,Matthias Felleisen
  • Publisher : Unknown
  • Release Date : 1995-12-21
  • Total pages : 224
  • ISBN : 026256100X
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Summary : The notion that "thinking about computing is one of the most exciting things the human mind can do" sets both The Little Schemer (formerly known as The Little LISPer) and its new companion volume, The Seasoned Schemer, apart from other books on LISP. The authors' enthusiasm for their subject is compelling as they present abstract concepts in a humorous and easy-to-grasp fashion. Together, these books will open new doors of thought to anyone who wants to find out what computing is really about. The Little Schemer introduces computing as an extension of arithmetic and algebra; things that everyone studies in grade school and high school. It introduces programs as recursive functions and briefly discusses the limits of what computers can do. The authors use the programming language Scheme, and interesting foods to illustrate these abstract ideas. The Seasoned Schemer informs the reader about additional dimensions of computing: functions as values, change of state, and exceptional cases. The Little LISPer has been a popular introduction to LISP for many years. It had appeared in French and Japanese. The Little Schemer and The Seasoned Schemer are worthy successors and will prove equally popular as textbooks for Scheme courses as well as companion texts for any complete introductory course in Computer Science.

Developing Programs in Adult Education

Developing Programs in Adult Education
  • Author : Edgar J. Boone,R. Dale Safrit,Jo Jones
  • Publisher : Unknown
  • Release Date : 2002-05-10
  • Total pages : 307
  • ISBN : 9781478608066
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Summary : The Second Edition of Developing Programs in Adult Education will serve as an indispensable guide for current and prospective adult educators in planning, designing/implementing, and evaluating/accounting for adult education programs. Like the successful First Edition, this revised and expanded volume presents a conceptual programming model that draws from many concepts, constructs, and theories generated by adult educators and other scholars in closely allied disciplines. The updated model, field tested and validated, enhances and elaborates on the complex contextual relationships and processual actions represented in the original. The authors offer illustrative applications within varied organizational contexts and provide a panorama of both macro- and micro-perspectives and actions of a program planning process, with examples from various fields of adult education practice. This innovative text is the definitive authority on one of the few theoretical models of the programming process based in systems theory merged with the practice ecology of adult education.

The Design Way

The Design Way
  • Author : Harold G. Nelson,Erik Stolterman
  • Publisher : Unknown
  • Release Date : 2012
  • Total pages : 282
  • ISBN : 0262018179
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Summary : The authors make the case for design as its own culture of inquiry and action. They offer not a recipe for design practice or theorizing but a formulation of design culture's fundamental core of ideas. These ideas - which form "the design way" are applicable to an infinite variety of design domains, from such traditional fields as architecture and graphic design to such nontraditional design areas as organizational, educational, interaction, and healthcare design. Nelson and Stolterman present design culture in terms of foundations (first principles), fundamentals (core concepts), and metaphysics, and then discuss these issues from both learners' and practioners' perspectives. --from inside jacket cover.

Structure and Interpretation of Computer Programs

Structure and Interpretation of Computer Programs
  • Author : Harold Abelson,Gerald Jay Sussman,Julie Sussman
  • Publisher : Unknown
  • Release Date : 1985
  • Total pages : 542
  • ISBN : 0262510367
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Summary : Designed for the introductory computer science subject at MIT, this book presents a unique conceptual introduction to programming that should make it required reading for every computer scientist. The authors' main concern is to give their readers command of the major techniques used to control the complexity of large software systems: building abstractions, establishing conventional interfaces, and establishing new descriptive languages. Structure and Interpretation of Computer Programs covers a wide range of material, from simple numerical programs, through symbol manipulation, logic programming, interpretation, and compilation. Main sections of the book are: Building Abstractions with Procedures; Building Abstractions with Data; Modularity, Objects, and State, Meta-Linguistic Abstraction; and Computing with Register Machines. Each chapter includes numerous exercises and programming projects. As a programming language, the book uses Scheme, a modern dialect of LISP, which incorporates block structure and lexical scoping. This book inaugurates the MIT Electrical Engineering and Computer Science series, copublished with McGraw Hill.

Multicore and GPU Programming

Multicore and GPU Programming
  • Author : Gerassimos Barlas
  • Publisher : Unknown
  • Release Date : 2014-12-16
  • Total pages : 698
  • ISBN : 9780124171404
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Summary : Multicore and GPU Programming offers broad coverage of the key parallel computing skillsets: multicore CPU programming and manycore "massively parallel" computing. Using threads, OpenMP, MPI, and CUDA, it teaches the design and development of software capable of taking advantage of today’s computing platforms incorporating CPU and GPU hardware and explains how to transition from sequential programming to a parallel computing paradigm. Presenting material refined over more than a decade of teaching parallel computing, author Gerassimos Barlas minimizes the challenge with multiple examples, extensive case studies, and full source code. Using this book, you can develop programs that run over distributed memory machines using MPI, create multi-threaded applications with either libraries or directives, write optimized applications that balance the workload between available computing resources, and profile and debug programs targeting multicore machines. Comprehensive coverage of all major multicore programming tools, including threads, OpenMP, MPI, and CUDA Demonstrates parallel programming design patterns and examples of how different tools and paradigms can be integrated for superior performance Particular focus on the emerging area of divisible load theory and its impact on load balancing and distributed systems Download source code, examples, and instructor support materials on the book's companion website

Software Design for Flexibility

Software Design for Flexibility
  • Author : Chris Hanson,Gerald Jay Sussman
  • Publisher : Unknown
  • Release Date : 2021-03-09
  • Total pages : 448
  • ISBN : 9780262362474
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Summary : Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications. Time pressures encourage programmers to write code that works well for a narrow purpose, with no room to grow. But the best systems are evolvable; they can be adapted for new situations by adding code, rather than changing the existing code. The authors describe techniques they have found effective--over their combined 100-plus years of programming experience--that will help programmers avoid programming themselves into corners. The authors explore ways to enhance flexibility by: • Organizing systems using combinators to compose mix-and-match parts, ranging from small functions to whole arithmetics, with standardized interfaces • Augmenting data with independent annotation layers, such as units of measurement or provenance • Combining independent pieces of partial information using unification or propagation • Separating control structure from problem domain with domain models, rule systems and pattern matching, propagation, and dependency-directed backtracking • Extending the programming language, using dynamically extensible evaluators