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Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
  • Author : Wizards RPG Team
  • Publisher : Unknown
  • Release Date : 2014-12-09
  • Total pages : 320
  • ISBN : 9780786965625
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Summary : Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Dungeon Masters

Dungeon Masters
  • Author : Wizards Rpg Team
  • Publisher : Unknown
  • Release Date : 2010-10-19
  • Total pages : 192
  • ISBN : 0786956305
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Summary : Awesome tools, rules, and adventure content for every Dungeon Master. If you're a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you're an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master's Kit™ has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1–30. It also includes useful DM tools such as a Dungeon Master's screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: • 96-page book of rules and advice for Dungeon Masters • 32-page monster book • Two 32-page adventures • 3 sheets of die-cut monster tokens • 2 double-sided battle maps • Fold-out Dungeon Master's screen

The Lazy Dungeon Master

The Lazy Dungeon Master
  • Author : Michael Shea
  • Publisher : Unknown
  • Release Date : 2019-06-14
  • Total pages : 68
  • ISBN : 1073741117
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Summary : You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.

Sly Flourish's Dungeon Master Tips (ePub)

Sly Flourish's Dungeon Master Tips (ePub)
  • Author : Michael Shea
  • Publisher : Unknown
  • Release Date : 2010-08-17
  • Total pages : 229
  • ISBN : 1230987654XX
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Summary : This Dungeons and Dragons 4th Edition compatible book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often. Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.

The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters
  • Author : Jeff Ashworth
  • Publisher : Unknown
  • Release Date : 2020-09-15
  • Total pages : 256
  • ISBN : 1948174375
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Summary : For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Advanced Dungeons & Dragons, Dungeon Masters Guide

Advanced Dungeons & Dragons, Dungeon Masters Guide
  • Author : Gary Gygax
  • Publisher : Unknown
  • Release Date : 1979
  • Total pages : 238
  • ISBN : 0935696024
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Summary : TSR games and rules editor, preface by author, credits and acknowledgements, 16 appendices, glossary, afterword, a list of tables and charts, and index.

Dungeon Master For Dummies

Dungeon Master For Dummies
  • Author : Bill Slavicsek,Richard Baker
  • Publisher : Unknown
  • Release Date : 2006-07-24
  • Total pages : 386
  • ISBN : 0470050888
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Summary : Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Dungeons & Dragons Player's Handbook

Dungeons & Dragons Player's Handbook
  • Author : Monte Cook,Jonathan Tweet,Skip Williams
  • Publisher : Unknown
  • Release Date : 2003
  • Total pages : 317
  • ISBN : PSU:000054550476
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Summary : Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.

The Game Master's Book of Traps, Puzzles and Dungeons

The Game Master's Book of Traps, Puzzles and Dungeons
  • Author : Jeff Ashworth
  • Publisher : Unknown
  • Release Date : 2022-05-10
  • Total pages : 256
  • ISBN : 9781948174985
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Summary : The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 100 challenging puzzles, 150 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master’s Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word.

Dungeon Master For Dummies

Dungeon Master For Dummies
  • Author : James Wyatt,Bill Slavicsek,Richard Baker
  • Publisher : Unknown
  • Release Date : 2008-11-17
  • Total pages : 416
  • ISBN : 9780470292914
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Summary : If you’re a Dungeons & Dragons fan, you’ve surely thought of becoming a Dungeon Master. Learning to be a DM isn’t as hard as you might think, especially if you have Dungeon Master 4th Edition For Dummies tucked into your bag of tricks! From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, creators of the game, it shows you how to: Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master’s Guide Develop a campaign with exciting themes, memorable villains, and plots that keep players entranced If you’re getting the urge to lead the charge in a D&D game of your own, Dungeon Master 4th Edition For Dummies will introduce you to the DM’s many jobs. With the information you need to start your own game, craft exciting stories, and set up epic adventures, you’ll be on your way!

Dungeon Master's Screen Reincarnated

Dungeon Master's Screen Reincarnated
  • Author : Wizards RPG Team
  • Publisher : Unknown
  • Release Date : 2017-09-19
  • Total pages : 8
  • ISBN : 9780786966196
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Summary : MASTER THE GAME with this indispensable tool for the world’s greatest roleplaying game Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere. • The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. • Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. • An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience. The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

Dungeon Master's Guide II

Dungeon Master's Guide II
  • Author : Jesse Decker,David Noonan,Chris Thomasson,James Jacobs,Robin D. Laws
  • Publisher : Unknown
  • Release Date : 2005
  • Total pages : 285
  • ISBN : 0786936878
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Summary : A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. TheDungeon Master's Guide IIbuilds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc. whose recent roleplaying game design credits includeComplete Adventurer, Races of Stone, andUnearthed Arcana. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine and co-authoring Races of StoneandUnearthed Arcana. CHRIS THOMASSON previously served as Editor-in-Chief ofDungeon Magazine. His design credits includeFiend Folio andMonster Manual III, as well asBow and Bladefor Green Ronin Publishing. JAMES JACOBS is the associate editor ofDungeon Magazine and has published numerous articles inDragon Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoringThe Book of Aberrations,Races of Faerun, andFrostburn. ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying gamesFeng Shui,Heroquest, andDying Earth, along with,Robin's Laws of Good Gamemastering.

Lazy Dungeon Master: Volume 1

Lazy Dungeon Master: Volume 1
  • Author : Supana Onikage
  • Publisher : Unknown
  • Release Date : 2018-08-05
  • Total pages : 229
  • ISBN : 9781718324008
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Summary : "Come on, kill all those bandits for me already!" "No thanks. I don't wanna do any work." My name is Keima Masuda, and my hobby is spending each day doing exactly nothing... but one fateful night, I was summoned to another world where I met a blonde young girl who I named Rokuko. It seemed that fortune had favored me and I would soon be living a wonderful life free of work. But even though I'm a guy who loves sleeping more than eating, Rokuko demanded that I help her. "Save my dungeon! By the way, since you're the Dungeon Master, you'll die too if the Dungeon Core is destroyed." The dungeon only had one room, and it was already surrounded by bandits. Seriously? It's a checkmate already. I've gotta break out of this impossible situation so I can stop working and just sleep!

Dungeon Master's Guide

Dungeon Master's Guide
  • Author : Monte Cook,Jonathan Tweet,Skip Williams
  • Publisher : Unknown
  • Release Date : 2000
  • Total pages : 256
  • ISBN : UCLA:L0106241581
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Summary : Shows the reader how to be a Dungeon Master.

Lazy Dungeon Master: Volume 10

Lazy Dungeon Master: Volume 10
  • Author : Supana Onikage
  • Publisher : Unknown
  • Release Date : 2020-05-05
  • Total pages : 229
  • ISBN : 9781718324183
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Summary : I’m Keima Masuda, a Dungeon Master slash Town Chief slash Pope that dreams of a life without work. With the dragon (my neighbor's daughter) that was causing trouble in town defeated, I was summoned to the imperial capital to be awarded for my efforts. Or rather, so Haku could see Rokuko, but whatever. As long as I get a day off work! “I am Emmymephy, first princess and heiress apparent of the Laverio Empire!” Yep, more crap to deal with! I’m traveling to the capital with Wataru the Hero of Debt and the imperial princess? Yeah, no way are the three of us gonna make it to the capital safely... This is Volume 10 of my own kind of dungeon story! Thus begins a trouble-filled journey to the capital!

Lazy Dungeon Master: Volume 6

Lazy Dungeon Master: Volume 6
  • Author : Supana Onikage
  • Publisher : Unknown
  • Release Date : 2019-07-23
  • Total pages : 229
  • ISBN : 9781718324107
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Summary : I'm still trying to manage my dungeon with the goal of not doing any work, but for some reason, I started a new religion and became the Pope of the Beddhist Church! May we all rest well, oyasuminasai (amen)... Wait, that sounds lame? I thought napping as a form of prayer would let me sleep more often, but I'm busy dealing with all this church business, and now there's a succubus infiltrating us... Not only that, but a "Beddhist Nun" has shown up even though none should exist? And she knows Niku somehow...?! This is the sixth volume of my own kind of dungeon story! No matter who you are, I'm not letting you have my dakimakura!

Lazy Dungeon Master: Volume 5

Lazy Dungeon Master: Volume 5
  • Author : Supana Onikage
  • Publisher : Unknown
  • Release Date : 2019-05-05
  • Total pages : 229
  • ISBN : 9781718324084
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Summary : It's been about one year since I started managing this dungeon with dreams of living a work-free life. A nice and relaxed spring was ahead of me... until I ended up thrown into a three-way Dungeon Battle?! What the hell happened at the Dungeon Core gathering...? Wait, we're on a team with our guardian Core? And Rokuko's guardian is Haku, right?! Uh, given how romantic things have been getting between me and Rokuko, I'm gonna have to say n— "I look forward to battling with you on my side, Keima." "S-Same to you, ahaha!" Am I gonna die before the Dungeon Battle even starts?! This is Volume 5 of my own lazy kind of dungeon story!

Lazy Dungeon Master: Volume 9

Lazy Dungeon Master: Volume 9
  • Author : Supana Onikage
  • Publisher : Unknown
  • Release Date : 2020-02-25
  • Total pages : 229
  • ISBN : 9781718324169
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Summary : Even dragons fall in love?! My name’s Keima Masuda, and despite the fact I’m aiming for an easygoing life I’m a Dungeon Master, a town chief, and a pope. Goren Town’s busy with a Beddhist wedding ceremony, and now a dragon’s attacking? I feel like this is gonna be one crazy foe... “My bad, Keima! Seems like my dumb daughter’s giving you trouble!” It was my neighbor (dungeon)’s daughter, Igni (300 years old). That’s fine, but now there’s a bunch of adventurers coming to town to slay the dragon?! Does that mean I’m not gonna get any rest until the dragon’s gone? This is Volume 9 of my own kind of dungeon story! Time to fight the dragon with a Hero!

Lazy Dungeon Master: Volume 11

Lazy Dungeon Master: Volume 11
  • Author : Supana Onikage
  • Publisher : Unknown
  • Release Date : 2020-07-15
  • Total pages : 229
  • ISBN : 9781718324206
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Summary : I'm Keima Masuda, a Dungeon Master who dreams of a life without work. I finally arrive at the imperial capital, only to find Haku asking me to serve as a producer for some rabbit-type Dungeon Core's dungeon! While working out plots and trying to think of some ace up my sleeve, suddenly she returned. "You're going to crush Core 564, yes? I shall help you." For some reason, Rokuko's true friend (arch enemy) Aidy joins the fray! Thus begins a chaotic Dungeon Battle of fluffiness, idols, and sheer pandemonium! This is Volume 11 of my own kind of dungeon story, where my skills as a producer will finally shine!

Lazy Dungeon Master: Volume 3

Lazy Dungeon Master: Volume 3
  • Author : Supana Onikage
  • Publisher : Unknown
  • Release Date : 2018-12-12
  • Total pages : 229
  • ISBN : 9781718324046
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Summary : Even a Hero is my enemy if they get in the way of my sleep! I, Keima Masuda, am a Dungeon Master in a fantasy world focusing all my efforts on avoiding as much work as possible. And finally, those efforts are being rewarded. The inn I built by the dungeon is super popular and super busy (Thanks for taking care of all that, Niku!). Heheh. Won't be long before I don't have to work at all...! Sure, a Hero's finally came to visit my dungeon, but... what?! He fell in love with Rokuko?! "Oh no, Keima! H-H-He proposed to me!" ...Yeah, this guy's a pain in the butt. Let's get him out of here! This is the third volume of my own dungeon story, where I work as hard as I can to one day not have to work at all! Hero or not, I'll take down anyone who interferes with my sleep!

Lazy Dungeon Master: Volume 13

Lazy Dungeon Master: Volume 13
  • Author : Supana Onikage
  • Publisher : Unknown
  • Release Date : 2020-12-08
  • Total pages : 229
  • ISBN : 9781718324244
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Summary : I'm Keima Masuda, a Dungeon Master aiming for a life without work. Haku told me about there being a Hell Tournament in the Demon Realm with the reward being the Divine Pajamas, and she even sent me over as an imperial official. She's being so generous I can't help but feel like something's off... And of course, the winner of this year's Hell Tournament suddenly forces me into a fight. "Now then, in accordance to the law, you are now mine." What?! If you lose a duel in the Demon Realm you're the winner's slave? No way! Thus begins my live as a slave. And he's forcing me to train in combat?! This is Volume 13 of my own kind of dungeon story! The demonic hands of forced labor are grabbing for me!